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Nintendo Wii Flash Game Creator's Guide
Studio McGraw-Hill Osborne MediaLabel McGraw-Hill Osborne Media | |
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 Nintendo Wii Flash Game Creator's Guide Editorial Review:
Create your own Flash games for the Wii Whip up awesome Wii games using Flash and ActionScript. Nintendo Wii Flash Game Creator's Guide lays out each next-generation technique alongside real-world examples and cut-and-paste code samples. Learn how to design exciting Flash animations, create cool characters, simulate realistic motion, and use the Wii remote control in innovative ways. Plus, you'll get the latest tricks for supercharging your games and tips for distributing them on the Web. Customer Reviews: ...but not really. I feel a little bit scammed. The title is true, but misleading. What it really is is an adequate introduction to programming in ActionScript. Then there is a brief description of how to sign up (as in "pay")for the Internet capability of the Wii, and the reader is directed to upload the game he or she has created and to play it online using the Wii.
Since I have been programming Flash games for years, I didn't need the instruction part. And the other part has just been given to you in its entirety above. I was hoping to know how to create a game I could burn to a miniCD and play on the Wii. Then I could use that knowledge in the course I teach on game programming in Flash. Laughable As a flash programmer I bought this book based on my interest to deploy applications/games for the console (Wii).
I regret my decision ever since.
This book is ridiculous for any Flash programmer. Its a complete shame, it tours the reader through flash giving you almost no information about the platform we want to deploy. Just a simple flash guide.
The truth is, Wii flash support is very limited (as Adobe says), and the author is just trying to make some money without acknowledge this.
A plain example of this is the lack of controller interactivity. Although the editorial review speaks about "Integrate unconventional mouse and Wii controller interactivity", the book only tries to use the mouse positions and click's because that's all the flash supports in this platform. There's no official way of detecting the controllers button state or accelerometer info. Related Categories: >> >>Books >>Specialty Stores >>Custom Stores >>Qualifying Textbooks >>General AAS | |
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